25 Campaign Starting Adventure Seeds

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Picture Credit: Dungeons & Dragons cartoon

New Year, New You… New Campaign? Whether you’re rolling up a fresh character or reviving an old favorite, the start of a campaign has a certain magic to it! And with this month’s Adventure Seeds I aim to give DMs a jump start on how to start off that sometimes awkward first session.

I thoroughly enjoyed coming up with these Adventure Seeds- my only problem now is I want to run them all! Some of them focus on a story element that could translate into a larger story arc, while others provide easy ways to suddenly make the group work together!

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Knowledge Vault: Hand of Justice (and the giveaway continues!)

In this week’s Knowledge Vault, we’re going to take a quick look at Hand of Justice.  Now, you may be asking yourself, what’s so great about a six cmc 2/6?  Even terrible cards like Abomination and frickin’ Moss Monster are more economical than that.  The answer is: flavor.

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[Old School MTG Brawl] Building 93/94 Reanimator in a format with “Color Identity” (and a new giveaway!)

This week, instead of building a deck around a Commander, we build the Commander around the deck.  Reanimation has always been a strong Plan A.  Additionally, in a multiplayer format filled with board sweepers, a few deck slots devoted to reanimation is also a worthy Plan B.  Luckily, reanimation exists in nearly every color combination, so this strategy can be crammed into a lot of decks.  In this article, I attempt to shed some light on some of the most useful cards.  Fans of Dredge, pay attention, because this could be the Old School MTG 93/94 deck for you!

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Knowledge Vault: Immolation

This week, we discuss one of the least-appreciated burn spells in all of Old School MTG 93/94:  Immolation.  Now, Immolation may LOOK like an Enchant Creature/Aura, but it’s actually a Sorcery that deals two unpreventable damage.

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Knowledge Vault: Bartel Runeaxe

Bartel Runeaxe may look like a cross between one of the aliens from the movie Signs and a grainy photo of Bigfoot, but he’s tough as nails.  In my article on Old School MTG 93/94 Commanders, Bartel barely missed the cut as the best Jund (G/R/B) Commander, based entirely upon his high mana cost.  However, he’s also a pretty darn good win condition and/or sideboard option as a 2-3x in regular play!  Last week, we Cracked the Vault on Knowledge Vault.  This week, let’s bust Bartel out of Hammerheim.

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[Old School Brawl] Boris Devilboon takes his Zombies to Swamptown.

Recently, I went into some detail about building an Old School MTG 93/94 Grixis (R/B/U) Zombie deck on our Twitch.  Unfortunately, the Old School MTG 93/94 Zombies are more flavorful than they are plentiful.  Therefore, Zombie Tribal is more of a subtheme in Old School Brawl.  Since Zombie Master grants Swampwalk, the Zombie subtheme naturally fits into the Swampwalk theme.  Without further ado, let’s moan and drag our legs on down to Swamptown.

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25 Magical Artifact Adventure Seeds

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Picture Credit: Blizzard

At this time of year, why shouldn’t you and your characters both get some shiny new toys? You get more Adventure Seeds while they possibly get some magic items! We take a break from our normal geographical themes in favor of seeds that share a different common denominator in the form of magical artifacts.

Because I had less restrictions I was able to go wild with this set of seeds. Being able to place them in any location I wanted was pretty freeing even while needing to center them all around a magic item. I will probably do more non-geographic seeds in the future, so if you have any ideas, let me know!

No assumptions this time other than there’s a magic item (supposedly) to be found and wielded or returned. If you have a magic item of note in your game feel free to slot it in place of any of the given items, or find some more magic items in our Handfuls of Magic Items articles. We may even feature a few of these in the future!

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Knowledge Vault: …Knowledge Vault

Welcome to our new series of weekly blog articles, Knowledge Vault!  Every Friday, you can expect me to shed some light on lesser known 93/94 cards and/or interactions.  This week’s Knowledge Vault is on none other than, well, Knowledge Vault!

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[Old School MTG][Brawl] Brewing a G/R/B (“Jund”) Land Destruction Deck

To celebrate the debut of the Atlantic 93/94 Old School MTG Restricted List and the restriction of my nemesis, Strip Mine, we’ve decided to serve up a slice of singleton land destruction!

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Persuasion Check: Unearthed Arcana – Sidekicks

It’s December, and our friends at Wizards of the Coast have gifted us another Unearthed Arcana! This time they’ve given our characters a gift as well, as Sidekicks are December’s topic!

What are sidekicks? Well, have you ever wanted a dog for your character but didn’t play a character with that feature? Or maybe your party made friends with an upstart adventurer who wants to come along and learn the ropes! Whatever the case, Sidekicks allow you to bring along, and level up, companions in one of three Sidekick Classes! These are actually lifted from the 3.5 ‘Generic Classes’, which use the same names of Warrior, Expert, and Spellcaster.
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