Category: Persuasion Check

Persuasion Check: Unearthed Arcana – The Artificer Returns

It’s been a long, lonely two and a half months since we got our last Unearthed Arcana with the revised Artificer, but finally our friends at Wizards of the Coast have come back with even more content for the Artificer! Rather than rehash and deep…

Fix-It DM: True Strike (5e)

Last time on Fix-It DM we took a look at Witch Bolt; next up is True Strike! To put it bluntly, with so many ways to get advantage, deciding to spend an entire action and a turn’s worth of concentration to get advantage with this…

Persuasion Check: Unearthed Arcana – Artificer Revised

January left us high and dry, and our friends at Wizards of the Coast waited until the last minute to deliver the revised Artificer class in February! Originally appearing in Unearthed Arcana over two years ago, hopefully these revisions mean that the Artificer is…

Persuasion Check: Five (5) reasons why you should play Old School MTG 93/94

I’ve been thinking about this for about a week or so, and when I woke up this morning, I decided that now was the time to write it.  Here are five reasons why I play Old School MTG 93/94 (and why you should, too!)

Fix-It DM: Witch Bolt (5e)

There are a few spells that seem weak and borderline horrible when cast in D&D. I decided to spend some time playing with adjustments options and to try to make them a little bit better. The first spell I’m altering is Witch Bolt. From…

Persuasion Check: Unearthed Arcana – Sidekicks

It’s December, and our friends at Wizards of the Coast have gifted us another Unearthed Arcana! This time they’ve given our characters a gift as well, as Sidekicks are December’s topic! What are sidekicks? Well, have you ever wanted a dog for your character…

Persuasion Check: Unearthed Arcana – Of Ships and the Sea

New Unearthed Arcana, ahoy! This month we get some sweet rules for ships and managing them! We get some new rules on improved stat blocks, the components that make them up, the officers and crew that run the ship, hazards and mutiny, and downtime management….