This week, we discuss one of the least-appreciated burn spells in all of Old School MTG 93/94: Immolation. Now, Immolation may LOOK like an Enchant Creature/Aura, but it’s actually a Sorcery that deals two unpreventable damage.
WHAT’S SO SPECIAL ABOUT IMMOLATION?
Upon resolution, much like Enfeeblement and Dead Weight, if a creature’s toughness is 2 or less, Immolation sends them straight to the graveyard as a static effect. No regeneration, no damage shield, no nothing. The creature dies straight to death.
Unlike Blood Lust, Immolation can actually kill a creature. Can you imagine if Blood Lust did the same thing as Immolation? It would be the best removal spell in the format. It would essentially be Lava Coil and it would be open season on Serendib Efreets.
Okay, so now we know what Immolation does to creatures. But who cares? There aren’t that many creatures in Old School MTG 93/94 that regenerate or have damage protection or whatever.
For just [R], Immolation kills Ragnar, Uthden Troll, Walking Dead, Drudge Skeletons, Drowned, Clergy of the Holy Nimbus, Will-o’-the-Wisp, Sedge Troll if there is no Swamp, and, although they aren’t Regenerators, annoying creatures that refuse to die to combat damage like Wall of Shadows and Wall of Vapor and annoying creatures that refuse to even participate in combat like Angus motherfucking Mackenzie.
I can see Immolation seeing play in some versions of U/R/b Burn/Flyers. Not only does it serve to kill Thunder Spirits or other pesky blockers, but it can also be used offensively in G1 against Control, because it can turn your own Serendibs from a seven-turn, three-power clock into a formidable 5/2 four-turn clock.
Edit: After posting this article, and receiving some some responses from the community, here are some other uses:
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