Category: Magic: the Gathering

Knowledge Vault: Transmutation

On the First Friday of every month, we (somewhat satirically) crack into some lesser-known Old School 93/94 cards with the intent to open a dialogue and encourage brewing. In 2004, as my focus shifted from Magic to girls and cards, most of my time…

Old School 93/94 on a Budget: G/w Erhnamgeddon and U/B Tempo ($40 USD) Deck Techs

In last month’s article, I skimmed the surface of what most people assume is the primary barrier to entry: monetary co$t.  In an effort to disprove that assumption, I settled on building two Old School 93/94 “precons” with a budget of $40 USD each. …

Knowledge Vault: Thorn Thallid

Knowledge Vault: Witch Hunter

Every Friday, we crack into some lesser-known Old School 93/94 cards and interactions.  This week, we are taking a look at the Bluest White Card in the format:  Witch Hunter!  Witch Hunter may inspire the Terror of Leatherface wearing a Pilgrim’s hat, but it…

Knowledge Vault: Syphon Soul

In an Old School MTG 93/94 multiplayer game (Brawl or otherwise), resolving a Syphon Soul chips 10% off of each of your opponents’ life totals, with some life gain upside.  However, is that impactful enough to run maindeck?  Let’s Crack the Vault™ and find…

Persuasion Check: Five (5) reasons why you should play Old School MTG 93/94

I’ve been thinking about this for about a week or so, and when I woke up this morning, I decided that now was the time to write it.  Here are five reasons why I play Old School MTG 93/94 (and why you should, too!)

Knowledge Vault: Plague Rats (in Alpha 40)

The fledgling Alpha 40 format (minimum of forty cards and any number of the same named card) does not use the decisive rule which renders Plague Rats unplayable (“100.2a …A constructed deck may contain… no more than four of any card with a particular English name…