25 Futuristic City Adventure Seeds

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Picture Credit: SolarSouth

It’s a new month, and we have a new month’s Adventure Seeds! At a reader’s request I decided to give sci-fi a spin, specifically adventures one could find in a futuristic city or metropolis. Fantasy is definitely more of my specialty, so this was a fun challenge and a good nudge for me to maybe dust off that copy of Starfinder I have on the shelf and give it a go!

The challenges here were that, being in such a fantasy mindset, the limitations of complications of life in the future escaped me. I know what is possible in a medieval setting (which, accompanied by MAGIC!, makes for easy parameters) but the seemingly more complicated world of sci-fi through me for a hyperloop. I’m definitely going to crack open a sci-fi novel or two and refresh myself on some great aspects of the genre!

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Knowledge Vault: Thorn Thallid

Knowledge Vault: Witch Hunter

Every Friday, we crack into some lesser-known Old School 93/94 cards and interactions.  This week, we are taking a look at the Bluest White Card in the format:  Witch Hunter!  Witch Hunter may inspire the Terror of Leatherface wearing a Pilgrim’s hat, but it more closely resembles Unsummon-on-a-stick.

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Knowledge Vault: Syphon Soul

In an Old School MTG 93/94 multiplayer game (Brawl or otherwise), resolving a Syphon Soul chips 10% off of each of your opponents’ life totals, with some life gain upside.  However, is that impactful enough to run maindeck?  Let’s Crack the Vault™ and find out!

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Persuasion Check: Five (5) reasons why you should play Old School MTG 93/94

I’ve been thinking about this for about a week or so, and when I woke up this morning, I decided that now was the time to write it.  Here are five reasons why I play Old School MTG 93/94 (and why you should, too!)

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Ready Review: “Kards” closed beta, a digital card game by 1939games.

On January 9, 2019, 1939games’ new digital card game, #Kards, entered “closed” beta.  I say “closed” because I got my invite less than twelve hours after my request.  Do you like Hearthstone?  Do you like World War II?  Then this is the game for you.

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Knowledge Vault: Plague Rats (in Alpha 40)

The fledgling Alpha 40 format (minimum of forty cards and any number of the same named card) does not use the decisive rule which renders Plague Rats unplayable (“100.2a …A constructed deck may contain… no more than four of any card with a particular English name other than basic land cards…”).  Therefore, with an average opening hand (2-3 Swamps and 4-5 rats), average draws (two rats for every three cards drawn), and no opposing board-sweepers, you can expect five 5/5 Plague Rats on turn six.

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Knowledge Vault: Spinal Villain (and the EDH starter kit giveaway continues!)

Greven il-Vec had better watch his back, because there’s another Spinal Villain in town.  Now that I got all of my skeletal puns out of the way, let’s see why I think Spinal Villain might be a budget King Suleiman.  Unfortunately, due to a buyout around Amonkhet, this little guy skyrocketed from $10 to $40.  That’s still a lot better than the $200 that the King has been sitting at for quite some time.

Also, in case you missed it, check out last week’s Knowledge Vault on Hand of Justice!

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25 Campaign Starting Adventure Seeds

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Picture Credit: Dungeons & Dragons cartoon

New Year, New You… New Campaign? Whether you’re rolling up a fresh character or reviving an old favorite, the start of a campaign has a certain magic to it! And with this month’s Adventure Seeds I aim to give DMs a jump start on how to start off that sometimes awkward first session.

I thoroughly enjoyed coming up with these Adventure Seeds- my only problem now is I want to run them all! Some of them focus on a story element that could translate into a larger story arc, while others provide easy ways to suddenly make the group work together!

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Knowledge Vault: Hand of Justice (and the giveaway continues!)

In this week’s Knowledge Vault, we’re going to take a quick look at Hand of Justice.  Now, you may be asking yourself, what’s so great about a six cmc 2/6?  Even terrible cards like Abomination and frickin’ Moss Monster are more economical than that.  The answer is: flavor.

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