A Handful Of Magic Items 2

magic staff

We’re back with the second set of magic items that I created for Knights of the Pool table. Like the set before, I made these with the specific characters and players in mind; items that add to their arsenal rather replace part of it. Without further ado, here we go:

Staff of Conjuration

This staff counts as magical for the purpose of overcoming damage resistance, but otherwise has the same stats as a quarterstaff. It also bestows the following passive buffs to the person attuned to it:

  • Find Familiar no longer consumes material components if cast as a ritual
  • +1 to Arcana checks

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Ready Review: Dragoon

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If you had the choice between being yourself or being a dragon, chances are pretty good you’ll choose being a dragon.

This is exactly what Dragoon so wonderfully allows you to do, giving you the option of making yourself richer by decimating those humans who for some reason keep building up towns next to a dragon’s lair, or by fearing them into loyalty and paying you a tribute. As a matter of fact, when you’re a dragon, the only thing that can possibly be a pain to you is another dragon. Read More

A Handful of Magic Items

284_ch5xe0o96dImage Copyright Wizards of the Coast

Today, I’m serving up a handful of low-level magic items. In my current campaign, I’m trying to keep the power of magic lower than I normally would, all while trying to keep it fun for the players! It’s a tough balance, but it’s giving me good practice with magic item creation. Here are a few that I’ve made for Knights of the Pool Table:

Javelin of Swift Wind

Once per day, when thrown at a maximum distance of 30 feet, the wielder can choose to be pulled magically through the air behind it, landing in an adjacent square next to the target closest to the wielder. The damage counts as magical for the purpose of overcoming damage resistance. The stats are otherwise the same as a normal javelin. Read More