A Handful of Magic Items 16

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Picture Credit: BadAsNew

For the sixteenth article in this series I’ve decided to focus on rings! I love magical rings and other jewelry because I feel as though they have the most opportunity before them for magical effects. For this article in particular I wanted to work on some rings to use in combat, and even more specifically ones that react to the wearer taking damage or being near death. Take a look and leave thoughts and feedback in the comments!

Ring of Death Defiance (requires attunement)
While you wear this ring and roll a 20 on a death saving throw, in addition to regaining 1 hit point you also gain 6d6 temporary hit points and exude an aura of vitality for one minute.

While exuding an aura of vitality, you gain resistance to all damage and advantage on all saving throws. If a successful saving throw would have you still take damage while exuding an aura of vitality, it instead deals no damage to you.

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This Month In Minis – January 2020

Robb takes you through what he has built and painted in January, and previews what he expects to be working on in February!

Persuasion Check: Unearthed Arcana 2020- Subclasses, Part 2

Wizards of the Coast have delivered part 2 of the Unearthed Arcana 2020 Subclasses, this time bringing us new rules for creative Bards, united Clerics, and clockwork Sorcerers.

As always, our Persuasion Check articles are less hardcore analysis and more commentary drawing insights and some direct analysis where needed. If you want a more flavorful approach to opinions on playtest content backed up with some insights, this is the place for you! Now, follow along and let’s dig into these subclasses!
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Persuasion Check: Unearthed Arcana 2020- Subclasses, Part 1

New Year, new Unearthed Arcana! It seems Wizards of the Coast is giving us more love in the form of new subclasses, and this time we have a healthy heaping of four! One each for the Barbarian, Monk, Paladin, and Warlock.

If this is your first time joining us or just coming back after our brief break in December, our Persuasion Check articles are less hardcore analysis and more commentary drawing insights and some direct analysis where needed. If you’re looking for how to make the hardest hitting Warlock ever, there’s plenty of places that can help you! If you want a more flavorful approach to opinions on playtest content backed up with some insights, this is the place for you!
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A Handful of Magic Items 15

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Picture Credit: Vic Soto

We’re at the 15th installment of A Handful of Magic Items! I wanted to focus on some non-combat oriented items (or at least, items that may be used outside of a combat) as I felt like my last few handfuls were very combat oriented. So today we have a magic monocle, a destiny-altering die, and dust of dragons with transformative effects!

Monocle of Observation (requires attunement)
As an action, the wielder can activate the Monocle of Observation granting it one of the following effects for 10 minutes when the wielder looks through it:

  • Gain advantage on Wisdom (Survival) checks made to follow tracks
  • Gain advantage on Intelligence (Investigation) checks made to find hidden clues
  • See faint auras around any visible creatures or objects that bears magic within 30 feet of the wielder, or
  • Understand the literal meaning of any written language, but the wielder must touch the surface on which the words are written.

Once used, the Monocle of Observation cannot be used again until after the wielder takes a long rest.

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Persuasion Check: Unearthed Arcana – Fighter, Range, and Rogue

Two weeks have passed, and surprise surprise,  another Unearthed Arcana courtesy of our friends over at Wizards of the Coast! They seem to be finishing off the love for the core classes as we round out the final three with new options for the Fighter, the Ranger, and the Rogue.

In what may be the final class option-based Unearthed Arcana for a bit, we get some really interesting options that on paper sound awesome. First is the Rune Knight for Fighters, allowing them to enchant weapons and armor with magic runes learned from the giants. Then we have the Swarmkeeper; a Ranger whose connection to nature takes the form of a swarm of fey spirits acting in harmony. And finally for the Rogue is The Revived; those who realize that this is not their first life and can reach into their past lives and harness the power of death. Read More

25 City Ruins Adventure Seeds

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Picture Credit: ivanlaliashvili

We’re back once more for some delicious Adventure Seeds! This time we venture into the ruins of a once proud and grand city, now full of monsters and mysteries to be slain and solved.

The challenge with these was figuring out how I incorporate both the wild and civilized lines of thinking; after all, the city could still house some creatures just fine but also could be a barren ruin. It was fun thinking of how the city’s residents might change over time, and I think I have a few seeds that work for anywhere from right after its fall to many generations in the future.

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