[Premodern] Colorless: Impactful Artifacts & Luxurious Lands

Although the cards themselves are not very colorful, our final installment highlighting some of the best Premodern cards ever printed is perhaps the most exciting of them all!  If you play or are interested in playing Premodern, you likely either played between ’95-’03 and strive to relive your favorite era of Magic or you are entirely new to the format and may not even know what some of these cards even do.  Regardless, let’s take one final look at the cards of Magic: the Gathering’s Golden Age:

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Ready Review – GWENT: The Witcher Card Game

October 23rd is the full release of GWENT: GWENT Homecoming.  If you are interested in watching some GWENT gameplay, We’ve been streaming it over on our Twitch.  To celebrate Homecoming, here’s five reasons who you should play GWENT!

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Persuasion Check: Unearthed Arcana – Magic Items of Eberron

It’s October, which means the newest Unearthed Arcana is either going to be a trick or treat- and a treat it is! We’re taking a look at a group of Eberron style magic items, where magic is a part of everyday life.

Specifically we have 12 items to take a look at- 2 arcane focuses, 7 common magic items, and 3 Warforged parts. I’ll briefly describe each and give my thoughts on their in-game impact, even if they are understandably light on mechanics. Without further ado, let’s get to it!
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A Handful of Magic Items 10

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Picture Credit: Gailavira

We finally hit 10 handfuls of magic items! Of course, we have a few more goodies for you today: a net for hunting mages, a staff that wraps, and a shard that saves! Let’s dive in!

Mage Hunter’s Net
Mage Hunter’s Net functions as a normal net, but any creature restrained within it is also under the effects of an antimagic field that is entirely contained within the net. If the net is not restraining a creature, the antimagic field does not function.

Further, a command word can be said while the Mage Hunter’s Net is over a Medium or smaller creature. This command word turns the net into a metal, doorless cage around the caught creature, retaining the antimagic field ability. The cage’s size is dependent upon the caught creature and will vary accordingly. A different command word changes the cage back into a net.

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[Old School Brawl] Deck Tech: Sol’kanar the Swamp King B/R/U (“Grixis”)

Just in time for New England Old School (@neosmtg)’s LobsterCon 2018, here is our first Old School Brawl deck tech!  Let’s take a look at a beloved legendary creature who has been ruling over Swamps since 1994: Solkie!

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Creating Your Own Homebrew Pantheon – Part 3

This is the third installment in a five part series where I take you through my process of creating your own pantheon, from the beginning steps in part one, to a deeper dive about your deities here in part three, and finally a finished example of my Syvega Pantheon in part five.

Part One | Part Two | Part Three | Part Four | Part Five


In part one of this series we laid out the foundation for making a simple pantheon based around different cleric domains that may be present in your game. In part two we added minor deities into the mix as a way to expand your pantheon. Today we look at ways to connect your deities together and how to go about building out their followers. Read More

Guilds of Ravnica Specs: the top five standout cards of each color combination that could impact #GRN Standard

I can’t believe that we are just one week away from Return to Return to Return to Return to Ravnica.  The full spoiler is available on the WotC website here.  Now that we’ve seen all of the cards, these are the Guilds of Ravnica #GRN cards that you should hope to open or trade for at the prerelease:

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Persuasion Check: Unearthed Arcana – Dragonmarks

A new month, a new Unearthed Arcana. This time around we’re taking a look at some content from Wayfinder’s Guide to Eberron from the Dungeon Master’s Guild, specifically looking at Dragonmarks.

The Dragonmarks are essentially 12 new subraces or variant races for humans, half-elves, half-orcs, halflings, elves, gnomes, and dwarves. Each of the 12 can only be used with a specific race, though they can be boosted with a feat for Greater Dragonmarks, and Aberrant Dragonmarks can be applied to any character at any time, though they come with a cost.

Due to the sheer size of this Unearthed Arcana, I have forgone any extreme number crunching in exchange for bite-sized takes on how I feel they stack up. If I miss something good or bad, please be sure to let me know in the comments!
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Wizards continues printing exclusive yet Standard-legal cards in supplemental products.

For better or for worse, Wizards continues to print exclusive Standard-legal cards that can only be obtained by means other than sealed booster packs.  On August 28th, the image and translated text of the Guilds of Ravnica Buy-A-Box promo Impervious Greatwurm was leaked to the internet.

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[Premodern] Gold: A primer on some of the best multicolored cards in Premodern!

In our second-to-last Premodern primer (colorless Artifacts and Lands will be the last one!), we take a look at the multicolored “gold” cards that are legal in Premodern!

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A Handful of Magic Items 9

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Picture Credit: Dmitry Desyatov

We’re almost to the double digits with the 9th installment of A Handful of Magic Items! Today we have portable portals, a ring that gives and takes, and the (potentially cursed) crown of an insane monarch. Let’s dive in!

Gatestone Portal
As an action, a creature holding the Gatestone can target any point within 60 feet of their location and drop the Gatestone onto the ground. At both the chosen point and the current location of the Gatestone a portal opens leading to the other for a duration of 1 minute. The gates can only be entered from one side, show a blurry image of what lies on the other side, and will not transport projectiles or magic targeted through the portal. Creatures attempting to stop halfway through the portal are pushed back out to the side they came from.

The portals closed after 1 minute or until someone picks up the Gatestone. The Gatestone cannot be picked up through the portal as to be retrieved on the other side. Once the Gatestone has been used, it cannot be used again until dawn of the next day.

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25 Witch’s Swamp Adventure Seeds

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Picture Credit: Matchack

We have yet another set of Adventure Seeds here today! It’s time to get spooky as we head into a Witch’s Swamp, where all kinds of creepy stuff happens.

I got off to a slow start with this set, but eventually found a good stride coming up with ideas. We see a few variations of common themes but also some original ideas as well for good measure and to surprise your players with. And a lot of these work in a swamp or a spooky forest, so feel free to place them where you see fit!

Some quick assumptions about the swamp that I had in mind, but as always they can be easily changed:

  • The swamp has a decent amount of trees that block vision,
  • A lot of the ground is a bog that makes running difficult,
  • A town or village is close by, either on the edge of the swamp or a short distance from it,
  • People tend to stay away unless they have to travel, hunt, or some other necessary task.

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