This Month In Minis – October 2020

We’re back again with This Month In Minis! Robb takes you through what he finished in October as well as what he’s looking forward to working on in November! Tell us what you’re working on down in the comments and link to where we can see your work!

This Month In Minis – September 2020

We’re back again with This Month In Minis! Robb takes you through what he finished in September as well as what he’s looking forward to working on in October! Tell us what you’re working on down in the comments and link to where we can see your work!

This Month In Minis – August 2020

We’re back again with This Month In Minis! Robb takes you through what he finished in August as well as what he’s looking forward to working on in September! Tell us what you’re working on down in the comments and link to where we can see your work!

Persuasion Check: Unearthed Arcana 2020 – Subclasses, Part 4

Another Unearthed Arcana means another Persuasion Check! We’re continuing looking at new class options with Subclasses, Part 4 featuring the College of Spirits for Bards and The Undead for Warlocks! Things are about to get spooky!

As always, our Persuasion Check articles are less hardcore analysis and more commentary drawing insights and some light analysis where needed. If you want a more flavorful approach to opinions on playtest content backed up with some insights, this is the place for you! Now, follow along and let’s dig into these subclasses

Read More

This Month In Minis – July 2020

We’re back again with This Month In Minis! Robb takes you through what he finished in July as well as what he’s looking forward to working on in August! Tell us what you’re working on down in the comments and link to where we can see your work!

Persuasion Check: Unearthed Arcana 2020 – Feats

It’s that time again! This time Wizards of the Coast released a new Unearthed Arcana focusing on feats! Sixteen to be exact! That’s a lot of feats for us to dig into, but fear not, many of them can be clumped together in similar themes for us to take a look at.

As always, our Persuasion Check articles are less hardcore analysis and more commentary drawing insights and some light analysis where needed. If you want a more flavorful approach to opinions on playtest content backed up with some insights, this is the place for you! Now, follow along and let’s dig into these feats!
Read More

This Month In Minis – June 2020

We’re back again with This Month In Minis! Robb takes you through what he finished in June as well as what he’s looking forward to working on in July! Tell us what you’re working on down in the comments and link to where we can see your work!

This Month In Minis – May 2020

We’re back again with This Month In Minis! Robb takes you through what he finished in April as well as what he’s looking forward to working on in May! Tell us what you’re working on down in the comments and link to where we can see your work!

A Handful of Magic Items 17

matthew-manard-potionbottlefour
Picture credit: Matthew Manard

We’re back with the seventeenth installment of A Handful of Magic Items! I went for a trio of consumables for a few reasons this time around. First and foremost, balance is less of an issue with consumables. Even if your players have access to something maybe a little beyond their level, if you only give them one, once they use it its gone. Second, and building off of the first, it should feel great when they use it! They will accomplish some tough task, say “it’s a good thing we found that item!”, and be thrilled. And then it’s no longer a problem for you as a DM! So without further ado, here’s our items:

Phial of Ice
A Phial of Ice can be used in different ways. However it is used, the phial empties and is no longer magical. As an action, you can use the phial to do one of the following:

  • A creature can drink the contents and then exhale, causing those in front of them to feel the effects of a magical blizzard. All creatures in a 15 foot cone in front of them must make a DC 12 Constitution saving throw, taking 4d6 Cold damage on a failed save and half as much on a successful save.
  • Starting with a space within 5 feet of them, a creature can splash out the contents in a 15 foot line, causing the ground to become slick with ice. For one minute, this area is considered difficult terrain, and creatures who enter into or end their turn on a space with ice must take a DC 12 Dexterity saving throw, falling prone on a failed save.
  • A creature may pour the contents onto a melee weapon or 10 pieces of ammunition. For the next minute, the first time each turn that that weapon or ammunition deals damage, it deals an additional 1d6 Cold damage.

Read More

Persuasion Check: Unearthed Arcana 2020 – Subclasses Revisited

Today we get a special treat as Wizards of the Coast have gone back and made changes some of the previously seen subclasses with updated names and abilities! The Revived Rogue becomes a Phantom, the Noble Genie subclass for Warlocks is now just Genie, and the Artificer’s Archivist is now the Wizard’s Order of Scribes! Let’s take a look at how these subclasses have changed and how they stack up in their current state.

As always, our Persuasion Check articles are less hardcore analysis and more commentary drawing insights and some direct analysis where needed. If you want a more flavorful approach to opinions on playtest content backed up with some insights, this is the place for you! Now, follow along and let’s dig into these subclasses!
Read More