DM Panic: Random NPCs 4

Dungeon-Master
Picture Credit: Wizards of the Coast

It’s another DM Panic, and this time we’re giving you three different mob bosses!

I’ve left out some details such as race of two characters to make them easier to customize. Bugs, however, I decided should be a half-elf because of his family’s history and having a long life plays a role in shaping him. Depending on your taste, you can either present them to the party as mob bosses and then keep their nicknames secret, or you can make their professions known and have the secret be that they’re mob bosses. In either case I recommend all these characters be presented as charming, smooth talkers with high charisma.

In any campaign you could make these three as part of an allied hierarchy; Candlestick appealing to wealthy, Butcher appealing to lower class, and Baker appealing to the middle, and have them function as a triad. Alternatively you could have them pitted against each other, but currently in a limited peace. Lastly, of course if you just need one mob boss for a plot line then cherry pick one from the list. Read More

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25 Shadow Plane Adventure Seeds

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Picture Credit: Bloodborne

It may be getting lighter outside, but it’s getting darker in this month’s Adventure Seeds! For this month I went with adventures in, or involving the plane of shadow! Some settings have some established facts about what may exist on their own shadow plane, so I tried be sure to incorporate some of facts into the seeds.

My biggest challenge with this set was not just taking any idea and attaching “shadow-” to it. For example, why not just make a “Shadow Dragon” attacking the “Shadow Castle” and speaking about the “Shadow Gems”? You’ll notice a couple that walk this line, though I hope I was able to bring them back around with another part of the seed that is unique.

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Fix-It DM: True Strike (5e)

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Picture Credit: Johnathan Chong

Last time on Fix-It DM we took a look at Witch Bolt; next up is True Strike!

To put it bluntly, with so many ways to get advantage, deciding to spend an entire action and a turn’s worth of concentration to get advantage with this spell is dramatically underpowered. This is especially true given the extremely short range of the spell: a mere 30ft. Read More

A Handful of Magic Items 12

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Picture Credit: LeeSmith

We’ve hit installment 12 of A Handful of Magic items! This time, we’re taking some of the items teased in our 25 Magical Artifact Adventure Seeds article and fleshing them out for use! As these items are supposed to be unique and rare we didn’t hold them to the normal balance testing, so use at your own risk!

Crowfeather Robe (requires attunement)
Once per day, as an action the wearer can activate the Crowfeather Robe. When activated, the wearer is transported into a pocket dimension and 1d6+1 crows appear in the space where they stood, lasting for a minute. These crows make immediate move actions, controlled by the wearer and act on the wearer’s initiative. As an action on their turn, the wearer can appear in the space of any crow that is alive, causing all crows to disappear. If all of the crows are slain while the wearer is in the pocket dimension, they appear in the space of where the last crow was slain, taking damage as if targeted by the attack that took out the crow. If the wearer is still in the pocket dimension when the duration expires, they must appear in the space of a crow.

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Critical Role Kickstarter Rolls A Natural 20: All Stretch Goals Funded In 7 Hours

I’ve always been a Critical Role fan, though lately I’m a few episodes behind on the new campaign. And if you’re in my boat then this might have taken you by surprise to hear that they were going to kick off a Kickstarter campaign today. Read More

Persuasion Check: Unearthed Arcana – Artificer Revised

January left us high and dry, and our friends at Wizards of the Coast waited until the last minute to deliver the revised Artificer class in February! Originally appearing in Unearthed Arcana over two years ago, hopefully these revisions mean that the Artificer is coming to official published material soon!

Rather than deep dive and provide a deep analysis into every aspect of the Artificer, I’m going to focus on what changed from the original (you can see it here) and how it affects the flavor and abilities of the Artificer (as well as my own two cents)! If you have ideas, insights, and comments that go beyond what I cover, be sure to leave them below or head over to our Discord and join the conversation!
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Knowledge Vault: Transmutation

On the First Friday of every month, we (somewhat satirically) crack into some lesser-known Old School 93/94 cards with the intent to open a dialogue and encourage brewing.

In 2004, as my focus shifted from Magic to girls and cards, most of my time spent playing Magic was “Mental Magic.”  If I had to guess, the only times that I cast the (1)(B) Transmutation were as Demonic Tutor or Diabolic Edict, instead of itself.  In late 2017, I dabbled in a well-known Pauper format deck, Tireless Tribe Combo, that used its namesake and Inside Out to perform a one-hit coup de grâce.  To me, Transmutation has similar potential.

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