Rubinia Soulsinger, a Green/White/Blue (“Bant”) legendary creature from Legends, has over four hundred decks on EDHREC. She was even reprinted in Commander Anthology. With that many people using Rubinia in regular EDH, she is likely a strong candidate for a commander in Old School Brawl, as well. So let’s take a look at the interactions, errata, and card selection that will be sure to make you the most hated person at the table!
New Unearthed Arcana, ahoy! This month we get some sweet rules for ships and managing them!
We get some new rules on improved stat blocks, the components that make them up, the officers and crew that run the ship, hazards and mutiny, and downtime management. These rules work together to put together an improved seafaring experience and I’m excited to dig into them! There’s not a lot of analysis going on this time, so I give each part a quick rundown and my thoughts on the rules.
Although the cards themselves are not very colorful, our final installment highlighting some of the best Premodern cards ever printed is perhaps the most exciting of them all! If you play or are interested in playing Premodern, you likely either played between ’95-’03 and strive to relive your favorite era of Magic or you are entirely new to the format and may not even know what some of these cards even do. Regardless, let’s take one final look at the cards of Magic: the Gathering’s Golden Age:
October 23rd is the full release of GWENT: GWENT Homecoming. If you are interested in watching some GWENT gameplay, We’ve been streaming it over on our Twitch. To celebrate Homecoming, here’s five reasons who you should play GWENT!
It’s October, which means the newest Unearthed Arcana is either going to be a trick or treat- and a treat it is! We’re taking a look at a group of Eberron style magic items, where magic is a part of everyday life.
Specifically we have 12 items to take a look at- 2 arcane focuses, 7 common magic items, and 3 Warforged parts. I’ll briefly describe each and give my thoughts on their in-game impact, even if they are understandably light on mechanics. Without further ado, let’s get to it!
I can’t believe that we are just one week away from Return to Return to Return to Return to Ravnica. The full spoiler is available on the WotC website here. Now that we’ve seen all of the cards, these are the Guilds of Ravnica #GRN cards that you should hope to open or trade for at the prerelease:
We’re deep into the year, but we still have more Adventure Seeds for you! This time we have some fun Holiday & Festival seeds.
These are a little different from the norm; in each seed I provide a brief summary of a holiday, festival, or event, and then in most I give a special twist or turn of events turning it into an adventure seed! Of course, you can forgo the hook and celebrate the holiday or make up your own twists. Some of these are loosely based upon real world holidays; see if you can figure out the ones that aren’t immediately obvious!
No assumptions this time other than what is written in each seed, and many if not all can be moved around between settings freely.
The Dragonmarks are essentially 12 new subraces or variant races for humans, half-elves, half-orcs, halflings, elves, gnomes, and dwarves. Each of the 12 can only be used with a specific race, though they can be boosted with a feat for Greater Dragonmarks, and Aberrant Dragonmarks can be applied to any character at any time, though they come with a cost.
Due to the sheer size of this Unearthed Arcana, I have forgone any extreme number crunching in exchange for bite-sized takes on how I feel they stack up. If I miss something good or bad, please be sure to let me know in the comments!