[Old School Brawl] Rubinia Soulsinger: brewing a Creature Theft/Sacrifice Combo Deck

Rubinia Soulsinger, a Green/White/Blue (“Bant”) legendary creature from Legends, has over four hundred decks on EDHREC.  She was even reprinted in Commander Anthology.  With that many people using Rubinia in regular EDH, she is likely a strong candidate for a commander in Old School Brawl, as well.  So let’s take a look at the interactions, errata, and card selection that will be sure to make you the most hated person at the table!

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Persuasion Check: Unearthed Arcana – Of Ships and the Sea

New Unearthed Arcana, ahoy! This month we get some sweet rules for ships and managing them!

We get some new rules on improved stat blocks, the components that make them up, the officers and crew that run the ship, hazards and mutiny, and downtime management. These rules work together to put together an improved seafaring experience and I’m excited to dig into them! There’s not a lot of analysis going on this time, so I give each part a quick rundown and my thoughts on the rules.
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[Old School 93/94]: Why Hammerheim is better than Mountain in almost every single way (You heard me!)

Mountain is trash.  Mountain is a bad card.  Hammerheim is a superior magical card.  Mountain, for the following reasons, does not often belong in your 93/94 deck:

(Disclaimer: this article is intended to be as satirical as it is educational.)

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[Premodern] Colorless: Impactful Artifacts & Luxurious Lands

Although the cards themselves are not very colorful, our final installment highlighting some of the best Premodern cards ever printed is perhaps the most exciting of them all!  If you play or are interested in playing Premodern, you likely either played between ’95-’03 and strive to relive your favorite era of Magic or you are entirely new to the format and may not even know what some of these cards even do.  Regardless, let’s take one final look at the cards of Magic: the Gathering’s Golden Age:

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Ready Review – GWENT: The Witcher Card Game

October 23rd is the full release of GWENT: GWENT Homecoming.  If you are interested in watching some GWENT gameplay, We’ve been streaming it over on our Twitch.  To celebrate Homecoming, here’s five reasons who you should play GWENT!

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Persuasion Check: Unearthed Arcana – Magic Items of Eberron

It’s October, which means the newest Unearthed Arcana is either going to be a trick or treat- and a treat it is! We’re taking a look at a group of Eberron style magic items, where magic is a part of everyday life.

Specifically we have 12 items to take a look at- 2 arcane focuses, 7 common magic items, and 3 Warforged parts. I’ll briefly describe each and give my thoughts on their in-game impact, even if they are understandably light on mechanics. Without further ado, let’s get to it!
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A Handful of Magic Items 10

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Picture Credit: Gailavira

We finally hit 10 handfuls of magic items! Of course, we have a few more goodies for you today: a net for hunting mages, a staff that wraps, and a shard that saves! Let’s dive in!

Mage Hunter’s Net
Mage Hunter’s Net functions as a normal net, but any creature restrained within it is also under the effects of an antimagic field that is entirely contained within the net. If the net is not restraining a creature, the antimagic field does not function.

Further, a command word can be said while the Mage Hunter’s Net is over a Medium or smaller creature. This command word turns the net into a metal, doorless cage around the caught creature, retaining the antimagic field ability. The cage’s size is dependent upon the caught creature and will vary accordingly. A different command word changes the cage back into a net.

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[Old School Brawl] Deck Tech: Sol’kanar the Swamp King B/R/U (“Grixis”)

Just in time for New England Old School (@neosmtg)’s LobsterCon 2018, here is our first Old School Brawl deck tech!  Let’s take a look at a beloved legendary creature who has been ruling over Swamps since 1994: Solkie!

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Creating Your Own Homebrew Pantheon – Part 3

This is the third installment in a five part series where I take you through my process of creating your own pantheon, from the beginning steps in part one, to a deeper dive about your deities here in part three, and finally a finished example of my Syvega Pantheon in part five.

Part One | Part Two | Part Three | Part Four | Part Five


In part one of this series we laid out the foundation for making a simple pantheon based around different cleric domains that may be present in your game. In part two we added minor deities into the mix as a way to expand your pantheon. Today we look at ways to connect your deities together and how to go about building out their followers. Read More

Guilds of Ravnica Specs: the top five standout cards of each color combination that could impact #GRN Standard

I can’t believe that we are just one week away from Return to Return to Return to Return to Ravnica.  The full spoiler is available on the WotC website here.  Now that we’ve seen all of the cards, these are the Guilds of Ravnica #GRN cards that you should hope to open or trade for at the prerelease:

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25 Holiday & Festival Adventure Seeds

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Picture Credit: sandara

We’re deep into the year, but we still have more Adventure Seeds for you! This time we have some fun Holiday & Festival seeds.

These are a little different from the norm; in each seed I provide a brief summary of a holiday, festival, or event, and then in most I give a special twist or turn of events turning it into an adventure seed! Of course, you can forgo the hook and celebrate the holiday or make up your own twists. Some of these are loosely based upon real world holidays; see if you can figure out the ones that aren’t immediately obvious!

No assumptions this time other than what is written in each seed, and many if not all can be moved around between settings freely.

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Persuasion Check: Unearthed Arcana – Dragonmarks

A new month, a new Unearthed Arcana. This time around we’re taking a look at some content from Wayfinder’s Guide to Eberron from the Dungeon Master’s Guild, specifically looking at Dragonmarks.

The Dragonmarks are essentially 12 new subraces or variant races for humans, half-elves, half-orcs, halflings, elves, gnomes, and dwarves. Each of the 12 can only be used with a specific race, though they can be boosted with a feat for Greater Dragonmarks, and Aberrant Dragonmarks can be applied to any character at any time, though they come with a cost.

Due to the sheer size of this Unearthed Arcana, I have forgone any extreme number crunching in exchange for bite-sized takes on how I feel they stack up. If I miss something good or bad, please be sure to let me know in the comments!
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