If space is the final frontier, then planets are the points of interest. We have another Adventure Seeds for you today; Unexplored Planets! While a broad topic, I wanted to showcase a variety of set ups and adventure intros that could easily be swapped.
My biggest challenge with this set was not recoloring past ideas as “____, but on a strange planet.” Coming up with ideas that could uniquely only happen or were a bit more likely to happen on a planet with no known areas was a challenge and a treat, and I really enjoyed exploring the unexplored in my mind.
On a regular basis, usually the first or second Friday of the month, our Knowledge Vault segment attempts to (somewhat satirically) Crack into the Vault of the best Old School 93/94 cards that you (probably) aren’t playing. This month, we unveil Banshee to prove to you that it’s more than just Farmer Joe under a bed sheet.
You might remember that last month’s $40 Erhnamgeddon list didn’t do so great. However, April went much better. After cutting the White for Red, my Erhnam & Burn ‘Em list went on to take Highest Unpowered at Hartfordfestivalen. Hot off of that finish, I took a swing at the NEOS April Monthly with essentially the same deck.
On the First Friday of every month, we (somewhat satirically) crack into some lesser-known Old School 93/94 cards with the intent to open a dialogue and encourage brewing. I’m sorry that this month’s was a little late, but I was busy preparing for Hartfordfestivalen.
Anyways, have you ever wanted to turn into a snake? If so, you’re in luck! This month’s Knowledge Vault is Metamorphosis. This card should.look familiar, because I briefly mentioned it in my article Old School Brawl – 93/94 Commander: Mana Dorks, Mana Rocks, and other Mana Acceleration and in [Old School Brawl] Rubinia Ssoulsinger: Brewing a Creature Theft/Sacrifice Combo Deck.
It’s our unlucky 13th installment in A Handful of Magic Items! We’re heading back to December’s 25 Magical Artifact Adventure Seeds article for inspiration. As last time, since these items are supposed to be unique and rare we didn’t hold them to the normal balance testing, so use at your own risk!
Staff of Soulcatching (requires attunement)
The Staff of Soulcatching can hold up to 20 souls at a time. Whenever a celestial, dragon, fey, fiend, humanoid or any other creature size Medium or larger dies within 30 feet of a creature wielding the Staff of Soulcatching, the wielder may use a reaction to activate the staff. Roll a d20; if the number rolled is equal to or higher than the hit dice or level of the dying creature, that creature’s soul is absorbed into the staff. While in the staff, the creature has no memory and cannot be resurrected by any means.
As an action, the wielder can use the staff to do one of the following, releasing all of the souls inside while doing so: Read More
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