Wizards of the Coast have delivered part 2 of the Unearthed Arcana 2020 Subclasses, this time bringing us new rules for creative Bards, united Clerics, and clockwork Sorcerers.
As always, our Persuasion Check articles are less hardcore analysis and more commentary drawing insights and some direct analysis where needed. If you want a more flavorful approach to opinions on playtest content backed up with some insights, this is the place for you! Now, follow along and let’s dig into these subclasses!
New Year, new Unearthed Arcana! It seems Wizards of the Coast is giving us more love in the form of new subclasses, and this time we have a healthy heaping of four! One each for the Barbarian, Monk, Paladin, and Warlock.
If this is your first time joining us or just coming back after our brief break in December, our Persuasion Check articles are less hardcore analysis and more commentary drawing insights and some direct analysis where needed. If you’re looking for how to make the hardest hitting Warlock ever, there’s plenty of places that can help you! If you want a more flavorful approach to opinions on playtest content backed up with some insights, this is the place for you!
We’re at the 15th installment of A Handful of Magic Items! I wanted to focus on some non-combat oriented items (or at least, items that may be used outside of a combat) as I felt like my last few handfuls were very combat oriented. So today we have a magic monocle, a destiny-altering die, and dust of dragons with transformative effects!
Monocle of Observation (requires attunement)
As an action, the wielder can activate the Monocle of Observation granting it one of the following effects for 10 minutes when the wielder looks through it:
Once used, the Monocle of Observation cannot be used again until after the wielder takes a long rest.
Two weeks have passed, and surprise surprise, another Unearthed Arcana courtesy of our friends over at Wizards of the Coast! They seem to be finishing off the love for the core classes as we round out the final three with new options for the Fighter, the Ranger, and the Rogue.
In what may be the final class option-based Unearthed Arcana for a bit, we get some really interesting options that on paper sound awesome. First is the Rune Knight for Fighters, allowing them to enchant weapons and armor with magic runes learned from the giants. Then we have the Swarmkeeper; a Ranger whose connection to nature takes the form of a swarm of fey spirits acting in harmony. And finally for the Rogue is The Revived; those who realize that this is not their first life and can reach into their past lives and harness the power of death. Read More
We’re back once more for some delicious Adventure Seeds! This time we venture into the ruins of a once proud and grand city, now full of monsters and mysteries to be slain and solved.
The challenge with these was figuring out how I incorporate both the wild and civilized lines of thinking; after all, the city could still house some creatures just fine but also could be a barren ruin. It was fun thinking of how the city’s residents might change over time, and I think I have a few seeds that work for anywhere from right after its fall to many generations in the future.
Unsurprisingly, Wizards of the Coast has done it once again! Another two weeks, and another two- no, wait this time three new class options! This time we’re getting some options for Clerics, Druids, and Wizards!
This edition brings us an interesting trio of options. First is the Twilight Domain for Clerics, that promises them to be the light in the darkness. Secondly is the Circle of Wildfire for Druids who know destruction is necessary for creation. And lastly, the Tradition of Onomancy for Wizards who understand the power of true names.
Wizards of the Coast is now pumping out Unearthed Arcana after Unearthed Arcana following what felt like a break from putting them out at all. This is the third UA in 5 weeks, and I wouldn’t hate it if they kept it up, nor would I blame them for slowing down. This edition, however, sees some awesome new options for Bards and Paladins!
The Bard gets a proper oratory subclass in the College of Eloquence while the Paladin gets a true folk hero-esque oath with Oath of Heroism. Who better to spread far and wide the deeds of a heroic paladin than an eloquent bard?
Wizards of the Coast dropped a nice surprise in some a new spell and new class options for the Sorcerer and Warlock! After a 3 month wait, I wasn’t expecting to get another Unearthed Arcana just 3 weeks later!
The Sorcerer is getting an Aberrant Mind sorcerous origin and the Warlock gets a new patron in the Lurker in the Deep. We have a cool, mysterious theme going on with this edition of Unearthed Arcana, be it of eldritch origins or deep below the surface, and I’m excited so let’s dive in!
We are now 14 installments deep into A Handful of Magic Items! We have an insanity-inducing fog, a torch that is more than it seems, and some fun with random magical shields. With a focus on off-hand items, we’re excited to hand them off to you. Let’s take a look!
Censer of Madness (requires attunement)
As an action, the wielder can use the Censer of Madness to release a 15 foot radius circle of purple fog centered on the wielder lasting for up to one minute. The circle spreads around corners and is heavily obscured, but only rises two feet off of the ground. The wielder must use a bonus action on each subsequent turn to swing the censer to keep it active. The fog moves with the wielder. Once the Censer of Madness has been used, it cannot be used again until after a long rest.
Any creature, other than the wielder, standing in the fog must make a DC 15 Wisdom check at the start of their turn or be affected by it. An affected creature must roll immediately when affected and then again at the start of each turn on the below table to determine its behavior for that turn. An affected creature also cannot take reactions. Read More
We haven’t seen an Unearthed Arcana in about three months, but finally our friends at Wizards of the Coast have shown up with some awesome new class options for the Barbarian and Monk classes!
The Barbarian is getting the Path of the Wild Soul while the Monk gets the Way of the Astral Path. The Wild Soul Barbarian is a take similar in feel and flavor to the Wild Soul Sorcerer; random surges of magic that can be honed over time to go from chaotic to constructive! And the Astral Path Monk has a cool theme, effectively summoning an astral embodiment of the monk themselves that they can project onto their own body. Let’s take a quick look at their new abilities and I’ll share my thoughts as we go.