25 Mountain Pass Adventure Seeds

mountain_pass_by_sabin_boykinov-d5fgno9
Picture Credit: sabin-boykinov

This installment of Adventure Seeds brings us through a winding mountain pass that sees a lot of traffic among merchants and travelers. I wanted another “on the road” set of seeds that could be placed anywhere and shift between pockets of civilized company and untamed wilderness.

As I continue to work on non-civilized seeds, like last year’s Frozen Wastes, I continue to find it easier to write them. The setting of a mountain pass is great as it contains different layers that I can play with. You have the lower levels, likely temperate and full of easy trails. You can go up a bit with howling winds, winding roads, and dangerous tunnels. And then you have the very top, where icy winds whip across your face, visibility is limited, and unknown monsters have all the advantage they could ask for. But while this is my vision, you should be able to adapt this to mountain passes not meeting this criteria in your game. Here are all the assumptions I made when writing these:

  • The mountain pass has multiple paths; some that are quicker and more dangerous, and others that are slower but safer.
  • No matter how many paths there are, there are only two sides of the pass, meaning you can only go from A to B on the path.
  • Caves and cave complexes are common, with both natural and carved tunnels making up parts of the pass.
  • The top of the mountain is snow capped and largely unexplored, and rumors of what creatures thrive up here are as common as they are ominous.

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