This week, instead of building a deck around a Commander, we build the Commander around the deck. Reanimation has always been a strong Plan A. Additionally, in a multiplayer format filled with board sweepers, a few deck slots devoted to reanimation is also a worthy Plan B. Luckily, reanimation exists in nearly every color combination, so this strategy can be crammed into a lot of decks. In this article, I attempt to shed some light on some of the most useful cards. Fans of Dredge, pay attention, because this could be the Old School MTG 93/94 deck for you!
Bartel Runeaxe may look like a cross between one of the aliens from the movie Signs and a grainy photo of Bigfoot, but he’s tough as nails. In my article on Old School MTG 93/94 Commanders, Bartel barely missed the cut as the best Jund (G/R/B) Commander, based entirely upon his high mana cost. However, he’s also a pretty darn good win condition and/or sideboard option as a 2-3x in regular play! Last week, we Cracked the Vault on Knowledge Vault. This week, let’s bust Bartel out of Hammerheim.
Recently, I went into some detail about building an Old School MTG 93/94 Grixis (R/B/U) Zombie deck on our Twitch. Unfortunately, the Old School MTG 93/94 Zombies are more flavorful than they are plentiful. Therefore, Zombie Tribal is more of a subtheme in Old School Brawl. Since Zombie Master grants Swampwalk, the Zombie subtheme naturally fits into the Swampwalk theme. Without further ado, let’s moan and drag our legs on down to Swamptown.