This week, we’ll be talking briefly about Worlds, my recent experience with FFG customer service, the third set: Empire at War, and Store Championships. However, the beginning and bulk of this article will be spent on how I think a new player can get a head start. If you are reading this, and haven’t started playing yet, then this is the perfect time to get into this wildly popular game. Unlike with X-Wing, I am not a new Destiny player, having played since it debuted in late 2016.
How I think a new player can get a head start
Destiny is known as a collectible card game (CCG) or trading card game (TCG). I use both terms interchangeable. This means that there is a randomization element to acquiring the cards. You buy sealed, opaque packs and then open them up to see what you get. Having collected and traded for the past 5 months, here is some insight on how to start your collection the most efficient way possible:
Greetings, cadet. My name is Andrew but you may also refer to me by my designated Imperial serial number (ok, it’s actually the username on all of my social media accounts): FRFC3S. First of all, I would like to thank Ready to Role for picking up my content and providing a platform for my content to reach even more readers and hopefully encourage some crossover between the different game universes promoted on this site. As a kid, I liked Star Wars, but my tabletop gaming experience started with Wizards of the Coast’s Pokemon and Decipher’s Young Jedi CCGs around 1998-1999. Shortly thereafter, during the Urza’s Block, I got into a little game called Magic: the Gathering. After a good bit of fumbling around, I played Type I (now called Vintage?) until I quit Magic after winning a Darksteel prerelease flight, selling all of my cards, and buying a car. Read More
Another Unearthed Arcana, another set of playtest rules to check out!
This time around we get a slew of new feats, each focused on one of the in-game skills. They each follow a standard formula- buff the base ability score and proficiency, and a passive feature or flavorful ability, be it a new action, bonus action, or access to spells.
I’m going to run the gamut of these, discussing their third point, and what I think about it as it would affect the game. Read More
(This article was updated on May 24, 2017 to clarify some points throughout the article)
To me, there is nothing more satisfying than running a game in a world you created yourself. Your cities, your countries, your cultures- your everything! Making a homebrew campaign is like writing a screenplay, and then running the session is watching it all unfold, sometimes how you don’t expect it to! Read More
We’re back with the second set of magic items that I created for Knights of the Pool table. Like the set before, I made these with the specific characters and players in mind; items that add to their arsenal rather replace part of it. Without further ado, here we go:
Staff of Conjuration
This staff counts as magical for the purpose of overcoming damage resistance, but otherwise has the same stats as a quarterstaff. It also bestows the following passive buffs to the person attuned to it: