There are a few spells that seem weak and borderline horrible when cast in D&D. I decided to spend some time playing with adjustments options and to try to make them a little bit better.
The first spell I’m altering is Witch Bolt. From the description of the spell I tend to imagine a Iron Man-style laser beam that only works on creatures. It’s short range (30 ft) but as long as you don’t lose line of sight the damage continues if you maintain the spell at the beginning of your next turn.
The major issue that I most want to change is it’s damage dice, which by default is 1d12; well under the status quo for first level spells. Read More
This week, instead of building a deck around a Commander, we build the Commander around the deck. Reanimation has always been a strong Plan A. Additionally, in a multiplayer format filled with board sweepers, a few deck slots devoted to reanimation is also a worthy Plan B. Luckily, reanimation exists in nearly every color combination, so this strategy can be crammed into a lot of decks. In this article, I attempt to shed some light on some of the most useful cards. Fans of Dredge, pay attention, because this could be the Old School MTG 93/94 deck for you!
Bartel Runeaxe may look like a cross between one of the aliens from the movie Signs and a grainy photo of Bigfoot, but he’s tough as nails. In my article on Old School MTG 93/94 Commanders, Bartel barely missed the cut as the best Jund (G/R/B) Commander, based entirely upon his high mana cost. However, he’s also a pretty darn good win condition and/or sideboard option as a 2-3x in regular play! Last week, we Cracked the Vault on Knowledge Vault. This week, let’s bust Bartel out of Hammerheim.
Recently, I went into some detail about building an Old School MTG 93/94 Grixis (R/B/U) Zombie deck on our Twitch. Unfortunately, the Old School MTG 93/94 Zombies are more flavorful than they are plentiful. Therefore, Zombie Tribal is more of a subtheme in Old School Brawl. Since Zombie Master grants Swampwalk, the Zombie subtheme naturally fits into the Swampwalk theme. Without further ado, let’s moan and drag our legs on down to Swamptown.
At this time of year, why shouldn’t you and your characters both get some shiny new toys? You get more Adventure Seeds while they possibly get some magic items! We take a break from our normal geographical themes in favor of seeds that share a different common denominator in the form of magical artifacts.
Because I had less restrictions I was able to go wild with this set of seeds. Being able to place them in any location I wanted was pretty freeing even while needing to center them all around a magic item. I will probably do more non-geographic seeds in the future, so if you have any ideas, let me know!
No assumptions this time other than there’s a magic item (supposedly) to be found and wielded or returned. If you have a magic item of note in your game feel free to slot it in place of any of the given items, or find some more magic items in our Handfuls of Magic Items articles. We may even feature a few of these in the future!
Next up in DM Panic: a last minute toolbox of NPCs to help spice up your next Christmas themed session. It’s basically if Christmas and Robin Hood met in the middle!
Our holly, jolly squad of NPCs have lived in the Feywild their entire lives, and I suggest having players sucked into the Feywild by whatever means you seem fit and then have them bump into Janus who should be adorable and charming. If the players are mention anything having to do with wealth then Janus mentions Claw, while Kringle should either attack or yell with concern for Janus, who is his friend. Read More
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