[Standard] Ramunap Red: 2017 Worlds and Nationals results and rethinking the 75 cards

One month ago, in Ready to Role’s own backyard of Boston Massachusetts, fierce competition took place at the 2017 Magic: the Gathering World Championships.  The finals, and everything else, can be found on Magic: the Gathering’s YouTube Channel here.  Now that I’ve had some time to think about the results, and compare the results to my own FNM results, here’s why it’s time to revisit Ramunap Red’s sideboard.  The 75 cards in this deck are not an “auto-lock.”

Read More

Shadespire FAQ & Errata v1 Thoughts

The Shadespire Core Set has been out for less than two weeks and we’ve already got some Errata and FAQs from our friends over at Games-Workshop. While a short document, it provides a handful or errata that clarifies sequences of power cards, answers some questions that are buried in the rulebook, and answers some that I felt were well presented but obviously have been cropping up in the community. Read More

[Standard][Budget] The Elder Ghalta and his R/G Dinosaurs ($25 Paper/5 MTGO TIX)

In case you missed it, [[Ghalta, Primal Hunger]] was spoiled today in a Wizards of the Coast (WotC) article.

As a sort of half-news-half-deck-tech-article, we’ve got a fun, thematic deck made out of only Ixalan cards that is meant for newer players to get used to the way dinosaurs play before Ghalta’s arrival.  This is a budget-friendly deck (only $25!) meant to introduce beginners to the Standard tournament format and to the deck archtype of mid-range aggro.  It can be made out of “draft chaff” (the cards that you get to keep after the draft is over) and some select rares that you may have picked up along the way and is ideal for someone who has been following along the Ixalan events, starting with the prerelease, through the official draft weekends, and finally maybe a handful more drafts or even bought a box of Ixalan!

So let’s open the door, get on the floor, and walk this Elder Dinosaur.

Read More

Shadespire: First Impressions & Why I’ll Keep Playing

We’re a few days removed from the launch of Shadespire, and I can only say that it has absolutely lived up to the hype around it. I’ve been able to get a few games in, play with some deck building aspects, and prime the minis for painting (as we’re in October and I’m located in New England, they may be the last thing I’m able to prime until the spring).

My first two games were as the valiant Stormcast Eternals taking on the vile Khorne Bloodbound, and both games were against the same opponent using the default decks provided. Our first game around was very much a learning experience; while I had been devouring demos of the game online and looking into it, my opponent had only known and seen what I had showed him. The second game was a more even match, though a misunderstanding of game length by my opponent may have been his undoing. Read More

X-Wing: An in-depth look at the Alpha-Class Star Wing (“Assault Gunboat”) expansion, upgrades, pilots, and sample builds (including some non-Imperial builds!)

Fresh off of last week’s quick article, we’re are now taking a closer look at the newest (and one of the most flexible) additions to the Imperial fleet: the Alpha-Class Star Wing (“Assault Gunboat”).  We are going to take a look at the stats, cost, upgrades, titles, pilots, builds, and even the impact that the new upgrades might have on some existing non-Gunboat ships.  Let’s dive in!

Read More

X-Wing: A quick look at the Assault Gunboat, Waves XII and XIII to be released by the end of the year, and final confirmation of the SLAM FAQ.

On Friday, October 20, 2017 and after 42 days of radio silence, FFG released its latest article, “Indiscriminate Devastation,” in which they previewed the Imperial Alpha-Class Star Wing (“Assault Gunboat”).  Originally spoiled in early August at a Gen Con panel and then later teased on August 21, 2017 in FFG’s article “Bring on the Alpha Strike,” we finally have a full preview of the Empire’s latest advancement in intergalactic combat.  Here it is in all of its pre-painted glory:

Read More

Persuasion Check: Unearthed Arcana – Fiendish Options

October is here, and Wizards of the Coast recently announced that going forward Unearthed Arcana will always be the second Monday of the month. Well, it’s the second week of the month, and that means we’ve got some new playtest material to review! This month’s Unearthed Arcana brings up a wonderfully thematic look at fiendish options for your D&D world.

These are broken out into 3 main categories, each of which has an option for each Lord of the Nine Hells or the demon lords! The three categories are new tiefling subraces (with Asmodeus retaining the original tiefling as their subrace), Diabolical cults (each that come with their own devil flavored evil), and ending with Demonic Boons (that can enhance your NPCs or tempt your players). That said, while I won’t highlight every option present, let’s take a look at some of these new options! Read More

Why I’ll Buy: Shadespire by Games-Workshop

With the upcoming Warhammer Underworlds: Shadespire (or, just Shadespire for short) coming out later this month, Robb dives into his reasons why you can expect to find him picking up a copy at his local store.

Read More

X-Wing: “And I need you; And I miss you”

I couldn’t decide on a song.  I bounced around from Whitney Houston to Poison to Celine Dion and then I got way too deep into Nazereth and then I was lost in the bowels of the internet.  The point is this: FFG, talk to us!  What is going on?  It has been exactly four weeks and still no X-Wing news.  We haven’t heard anything since Wave 13 was spoiled on September 8, 2017.  Much like our good friend Vanessa Carlton, I find myself just blankly walking through crowds and wondering if we’ll ever see a FAQ again.

Read More

A Handful of Magic Items 4

gauntlets
Image Credit: Darksword Armoury & Armor Venue

It’s time for another handful of magic items! Previously I showcased some magic items I had made for my group while they were all pretty low level. Well, they’ve gained a few levels and I feel more comfortable with items that have a little bit more power or potential. The first two items below are ones that I’ve given to my players, while the third is an item I’m playing around with in my head. It may make it to the table or it may not, but it interests me nonetheless!


Azurite Amulet (requires attunement)

When worn and attuned, the wearer has resistance to cold damage. Additionally, once per day the wearer may either give themselves advantage on a spell attack or give a target disadvantage on a saving throw to a spell they cast this turn. Read More