We haven’t seen an Unearthed Arcana in about three months, but finally our friends at Wizards of the Coast have shown up with some awesome new class options for the Barbarian and Monk classes!
The Barbarian is getting the Path of the Wild Soul while the Monk gets the Way of the Astral Path. The Wild Soul Barbarian is a take similar in feel and flavor to the Wild Soul Sorcerer; random surges of magic that can be honed over time to go from chaotic to constructive! And the Astral Path Monk has a cool theme, effectively summoning an astral embodiment of the monk themselves that they can project onto their own body. Let’s take a quick look at their new abilities and I’ll share my thoughts as we go.
We’re back and we’re getting low with today’s Adventure Seeds as we plumb into the depths of Underground Caverns! These could easily be used in iconic areas such as the Underdark, other underground cavern complexes, or in some cases some might work as a normal cave.
The challenge here was to not make these encounters so much as ways for side plots to open up if they intrigued the party. I also didn’t want to rely on the party having heard rumors in town about the caverns as I imagined most of these would be pretty far below what most would know or hear about.
I’m back with a fresh helping of magic items for your campaigns. Unlike the past article some of these are purposely half-baked. I did this because everyone’s table is a bit unique; what one group might find extremely game breaking another might enjoy for the same reason. Think of them as the pre-cut and chilled versions of cookie dough, so all you need to do is make some final decisions to run them over the finish line and into your game.
(I’d also like to take this opportunity to announce here that me and my lovely family are expecting a new baby boy in September 2019! So I’ll be having longer gaps between my articles as one might expect given having a newborn on the way. There’s a small chance that being up late night will actually give me more time to think about these things, effectively giving me a slingshot into more content. However, my brain will also be extremely tired, so probably not.) Read More
This is a very special installment of Knowledge Vault. I am happy to announce a Brawl rule change: Pixie Queen is now eligible as a Commander!
It’s been a long, lonely two and a half months since we got our last Unearthed Arcana with the revised Artificer, but finally our friends at Wizards of the Coast have come back with even more content for the Artificer!
Rather than rehash and deep dive into every aspect of the Artificer (you can read about it here), I’m going to take a look at what they’ve added and how it changes up the class from the last version as well as give my own two cents on these additions. If you have ideas, insights, and comments that go beyond what I cover, be sure to leave them below or head over to our Discord and join the conversation!
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