[Old School Brawl] Deck Tech: Sol’kanar the Swamp King B/R/U (“Grixis”)

Just in time for New England Old School (@neosmtg)’s LobsterCon 2018, here is our first Old School Brawl deck tech!  Let’s take a look at a beloved legendary creature who has been ruling over Swamps since 1994: Solkie!

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Creating Your Own Homebrew Pantheon – Part 3

This is the third installment in a five part series where I take you through my process of creating your own pantheon, from the beginning steps in part one, to a deeper dive about your deities here in part three, and finally a finished example of my Syvega Pantheon in part five.

Part One | Part Two | Part Three | Part Four | Part Five


In part one of this series we laid out the foundation for making a simple pantheon based around different cleric domains that may be present in your game. In part two we added minor deities into the mix as a way to expand your pantheon. Today we look at ways to connect your deities together and how to go about building out their followers. Read More

Guilds of Ravnica Specs: the top five standout cards of each color combination that could impact #GRN Standard

I can’t believe that we are just one week away from Return to Return to Return to Return to Ravnica.  The full spoiler is available on the WotC website here.  Now that we’ve seen all of the cards, these are the Guilds of Ravnica #GRN cards that you should hope to open or trade for at the prerelease:

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25 Holiday & Festival Adventure Seeds

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Picture Credit: sandara

We’re deep into the year, but we still have more Adventure Seeds for you! This time we have some fun Holiday & Festival seeds.

These are a little different from the norm; in each seed I provide a brief summary of a holiday, festival, or event, and then in most I give a special twist or turn of events turning it into an adventure seed! Of course, you can forgo the hook and celebrate the holiday or make up your own twists. Some of these are loosely based upon real world holidays; see if you can figure out the ones that aren’t immediately obvious!

No assumptions this time other than what is written in each seed, and many if not all can be moved around between settings freely.

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Persuasion Check: Unearthed Arcana – Dragonmarks

A new month, a new Unearthed Arcana. This time around we’re taking a look at some content from Wayfinder’s Guide to Eberron from the Dungeon Master’s Guild, specifically looking at Dragonmarks.

The Dragonmarks are essentially 12 new subraces or variant races for humans, half-elves, half-orcs, halflings, elves, gnomes, and dwarves. Each of the 12 can only be used with a specific race, though they can be boosted with a feat for Greater Dragonmarks, and Aberrant Dragonmarks can be applied to any character at any time, though they come with a cost.

Due to the sheer size of this Unearthed Arcana, I have forgone any extreme number crunching in exchange for bite-sized takes on how I feel they stack up. If I miss something good or bad, please be sure to let me know in the comments!
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Wizards continues printing exclusive yet Standard-legal cards in supplemental products.

For better or for worse, Wizards continues to print exclusive Standard-legal cards that can only be obtained by means other than sealed booster packs.  On August 28th, the image and translated text of the Guilds of Ravnica Buy-A-Box promo Impervious Greatwurm was leaked to the internet.

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[Premodern] Gold: A primer on some of the best multicolored cards in Premodern!

In our second-to-last Premodern primer (colorless Artifacts and Lands will be the last one!), we take a look at the multicolored “gold” cards that are legal in Premodern!

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A Handful of Magic Items 9

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Picture Credit: Dmitry Desyatov

We’re almost to the double digits with the 9th installment of A Handful of Magic Items! Today we have portable portals, a ring that gives and takes, and the (potentially cursed) crown of an insane monarch. Let’s dive in!

Gatestone Portal
As an action, a creature holding the Gatestone can target any point within 60 feet of their location and drop the Gatestone onto the ground. At both the chosen point and the current location of the Gatestone a portal opens leading to the other for a duration of 1 minute. The gates can only be entered from one side, show a blurry image of what lies on the other side, and will not transport projectiles or magic targeted through the portal. Creatures attempting to stop halfway through the portal are pushed back out to the side they came from.

The portals closed after 1 minute or until someone picks up the Gatestone. The Gatestone cannot be picked up through the portal as to be retrieved on the other side. Once the Gatestone has been used, it cannot be used again until dawn of the next day.

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25 Witch’s Swamp Adventure Seeds

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Picture Credit: Matchack

We have yet another set of Adventure Seeds here today! It’s time to get spooky as we head into a Witch’s Swamp, where all kinds of creepy stuff happens.

I got off to a slow start with this set, but eventually found a good stride coming up with ideas. We see a few variations of common themes but also some original ideas as well for good measure and to surprise your players with. And a lot of these work in a swamp or a spooky forest, so feel free to place them where you see fit!

Some quick assumptions about the swamp that I had in mind, but as always they can be easily changed:

  • The swamp has a decent amount of trees that block vision,
  • A lot of the ground is a bog that makes running difficult,
  • A town or village is close by, either on the edge of the swamp or a short distance from it,
  • People tend to stay away unless they have to travel, hunt, or some other necessary task.

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[Premodern] Blue: Mo’ Phling, Mo’ Problems.

The fifth and final color that we have left to review is none other than the bane of WotC R&D: Blue!  Over the Premodern years (1995-2003), Blue brought us some of the most busted cards of all time.

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Persuasion Check: Unearthed Arcana – Races of Ravnica

With all the hype featuring the most ambitious crossover event in history, that being the upcoming Guildmaster’s Guide to Ravnica for D&D, it makes sense to get a set of playtest races from Ravnica for this month’s Unearthed Arcana. Any Magic: the Gathering player will surely recognize these iconic races, and seeing them playable for D&D is elating the inner nerd in me.

Some of each of these four races, those being Loxodon, Simic Hybrid, Vedalken, and Viashino, will compare directly to another race to see how they stack up while the others can be analyzed on their own. Analysis is a bit lighter today as these races appear a bit simpler in design than what we’ve seen in the previous few months, but that doesn’t mean they’re bad!
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Old School Brawl – 93/94 Commander: Mana Dorks, Mana Rocks, and Other Mana Acceleration

Having set forth which Legendary Creatures are eligible to Command your Old School Brawl deck, we turn our attention to the little dudes that make big things happen: Mana Dorks.  Mana Dorks, and Mana Rocks, are great early-game plays in Brawl and/or Commander, because they aren’t threatening by themselves.  In Commander, diplomacy is key!  You shouldn’t draw too much attention from the other players just by amassing a bunch of mana.  It’s only once you start to use it do you start to step on toes!

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