I can’t believe that we are just one week away from Return to Return to Return to Return to Ravnica. The full spoiler is available on the WotC website here. Now that we’ve seen all of the cards, these are the Guilds of Ravnica #GRN cards that you should hope to open or trade for at the prerelease:
We’re deep into the year, but we still have more Adventure Seeds for you! This time we have some fun Holiday & Festival seeds.
These are a little different from the norm; in each seed I provide a brief summary of a holiday, festival, or event, and then in most I give a special twist or turn of events turning it into an adventure seed! Of course, you can forgo the hook and celebrate the holiday or make up your own twists. Some of these are loosely based upon real world holidays; see if you can figure out the ones that aren’t immediately obvious!
No assumptions this time other than what is written in each seed, and many if not all can be moved around between settings freely.
The Dragonmarks are essentially 12 new subraces or variant races for humans, half-elves, half-orcs, halflings, elves, gnomes, and dwarves. Each of the 12 can only be used with a specific race, though they can be boosted with a feat for Greater Dragonmarks, and Aberrant Dragonmarks can be applied to any character at any time, though they come with a cost.
Due to the sheer size of this Unearthed Arcana, I have forgone any extreme number crunching in exchange for bite-sized takes on how I feel they stack up. If I miss something good or bad, please be sure to let me know in the comments!
For better or for worse, Wizards continues to print exclusive Standard-legal cards that can only be obtained by means other than sealed booster packs. On August 28th, the image and translated text of the Guilds of Ravnica Buy-A-Box promo Impervious Greatwurm was leaked to the internet.
In our second-to-last Premodern primer (colorless Artifacts and Lands will be the last one!), we take a look at the multicolored “gold” cards that are legal in Premodern!
We have yet another set of Adventure Seeds here today! It’s time to get spooky as we head into a Witch’s Swamp, where all kinds of creepy stuff happens.
I got off to a slow start with this set, but eventually found a good stride coming up with ideas. We see a few variations of common themes but also some original ideas as well for good measure and to surprise your players with. And a lot of these work in a swamp or a spooky forest, so feel free to place them where you see fit!
Some quick assumptions about the swamp that I had in mind, but as always they can be easily changed:
With all the hype featuring the most ambitious crossover event in history, that being the upcoming Guildmaster’s Guide to Ravnica for D&D, it makes sense to get a set of playtest races from Ravnica for this month’s Unearthed Arcana. Any Magic: the Gathering player will surely recognize these iconic races, and seeing them playable for D&D is elating the inner nerd in me.
Some of each of these four races, those being Loxodon, Simic Hybrid, Vedalken, and Viashino, will compare directly to another race to see how they stack up while the others can be analyzed on their own. Analysis is a bit lighter today as these races appear a bit simpler in design than what we’ve seen in the previous few months, but that doesn’t mean they’re bad!
Having set forth which Legendary Creatures are eligible to Command your Old School Brawl deck, we turn our attention to the little dudes that make big things happen: Mana Dorks. Mana Dorks, and Mana Rocks, are great early-game plays in Brawl and/or Commander, because they aren’t threatening by themselves. In Commander, diplomacy is key! You shouldn’t draw too much attention from the other players just by amassing a bunch of mana. It’s only once you start to use it do you start to step on toes!