DM Panic: Random NPCs 5

Picture Credit: Wizards of the Coast

Hey everyone, I’m back with another batch of NPC’s for you to inject into your campaign: a boxer, a friendly troll, and a troll fisherman.

Baby Burke still isn’t here yet; I’m sure he’ll be here sooner than later!

Greth the Invincible

Greth is a human bare-knuckle boxer. He has a permanently mangled skull from the various boxing matches over the years; his brow has been particularly wrangled and his eyebrow hair no longer grows in a straight line as several sections of scar tissue have wrecked his face. Read More

Persuasion Check: Unearthed Arcana – Bard and Paladin

Wizards of the Coast is now pumping out Unearthed Arcana after Unearthed Arcana following what felt like a break from putting them out at all. This is the third UA in 5 weeks, and I wouldn’t hate it if they kept it up, nor would I blame them for slowing down. This edition, however, sees some awesome new options for Bards and Paladins!

The Bard gets a proper oratory subclass in the College of Eloquence while the Paladin gets a true folk hero-esque oath with Oath of Heroism. Who better to spread far and wide the deeds of a heroic paladin than an eloquent bard?
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Persuasion Check: Unearthed Arcana – Sorcerer and Warlock

Wizards of the Coast dropped a nice surprise in some a new spell and new class options for the Sorcerer and Warlock! After a 3 month wait, I wasn’t expecting to get another Unearthed Arcana just 3 weeks later!

The Sorcerer is getting an Aberrant Mind sorcerous origin and the Warlock gets a new patron in the Lurker in the Deep. We have a cool, mysterious theme going on with this edition of Unearthed Arcana, be it of eldritch origins or deep below the surface, and I’m excited so let’s dive in!
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A Handful of Magic Items 14

Picture Credit: Max-Kneht

We are now 14 installments deep into A Handful of Magic Items! We have an insanity-inducing fog, a torch that is more than it seems, and some fun with random magical shields. With a focus on off-hand items, we’re excited to hand them off to you. Let’s take a look!

Censer of Madness (requires attunement)
As an action, the wielder can use the Censer of Madness to release a 15 foot radius circle of purple fog centered on the wielder lasting for up to one minute. The circle spreads around corners and is heavily obscured, but only rises two feet off of the ground. The wielder must use a bonus action on each subsequent turn to swing the censer to keep it active. The fog moves with the wielder. Once the Censer of Madness has been used, it cannot be used again until after a long rest.

Any creature, other than the wielder, standing in the fog must make a DC 15 Wisdom check at the start of their turn or be affected by it. An affected creature must roll immediately when affected and then again at the start of each turn on the below table to determine its behavior for that turn. An affected creature also cannot take reactions. Read More

Persuasion Check: Unearthed Arcana – Barbarian and Monk

We haven’t seen an Unearthed Arcana in about three months, but finally our friends at Wizards of the Coast have shown up with some awesome new class options for the Barbarian and Monk classes!

The Barbarian is getting the Path of the Wild Soul while the Monk gets the Way of the Astral Path. The Wild Soul Barbarian is a take similar in feel and flavor to the Wild Soul Sorcerer; random surges of magic that can be honed over time to go from chaotic to constructive! And the Astral Path Monk has a cool theme, effectively summoning an astral embodiment of the monk themselves that they can project onto their own body. Let’s take a quick look at their new abilities and I’ll share my thoughts as we go.
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25 Underground Cavern Adventure Seeds

Picture Credit: famalchow

We’re back and we’re getting low with today’s Adventure Seeds as we plumb into the depths of Underground Caverns! These could easily be used in iconic areas such as the Underdark, other underground cavern complexes, or in some cases some might work as a normal cave.

The challenge here was to not make these encounters so much as ways for side plots to open up if they intrigued the party. I also didn’t want to rely on the party having heard rumors in town about the caverns as I imagined most of these would be pretty far below what most would know or hear about.

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DM’s Bag of Tricks: Magic Items 2

Picture Credit: Wizards of the Coast

I’m back with a fresh helping of magic items for your campaigns. Unlike the past article some of these are purposely half-baked. I did this because everyone’s table is a bit unique; what one group might find extremely game breaking another might enjoy for the same reason. Think of them as the pre-cut and chilled versions of cookie dough, so all you need to do is make some final decisions to run them over the finish line and into your game.

(I’d also like to take this opportunity to announce here that me and my lovely family are expecting a new baby boy in September 2019! So I’ll be having longer gaps between my articles as one might expect given having a newborn on the way. There’s a small chance that being up late night will actually give me more time to think about these things, effectively giving me a slingshot into more content. However, my brain will also be extremely tired, so probably not.) Read More