We’re at it again with another installment of A Handful of Magic Items, where we provide you with three new magic items to use in your games. We have a mixed bag today, with a consumable tripwire, a cursed ring, and a shield that lets you slide around! So without further ado, here’s our items:
Enchanted Tripwire This tripwire has a maximum length of 10 feet. When you set it up, you may speak one of three command words to activate one of the following effects:
This tripwire explodes when tripped, and all creatures within 5 feet must take a DC 10 Dexterity saving throw or take 3d6 fire damage.
This tripwire booms loudly, alerting any creature that can hear within 300 feet. Additionally, creatures within 10 feet must succeed a DC 10 Constitution saving throw or take 1d8 thunder damage.
This tripwire coils around the person who tripped it like a snake, magically tightening. They must succeed a DC 15 Dexterity saving throw or be coiled. While coiled, they are grappled and restrained, and must succeed on a DC 20 Strength saving throw to break out of the coil. Every time they attempt to break free and fail they take 1d6 slashing damage as the coils tighten further. A different creature can spend a turn loosening or cutting the wire, reducing the DC by 5 each time they do so. If the DC reaches 0, the wire is destroyed.
Once the command word has been set it can be changed by holding the tripwire and speaking one of the other command words.
This tripwire shimmers like silver silk while not in use but becomes nearly invisible once it has been set and its command word has been spoken.
Shield of Sliding Whenever a creature misses you with a melee attack, you may use your reaction to block with your shield and be pushed backwards a number of feet equal to d20 plus the attacker’s strength score. This movement cannot draw opportunity attacks from enemies. If you slide into another creature or object you both must succeed a DC 10 Dexterity saving throw or be knocked prone.
This metal shield has a very shiny face that also acts like a mirror but feels cold and wet when touched.
Ring of Hibernation (requires attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring. This ring appears to be a Ring of Protection if any attempts to identify it are made.
Curse: This Ring is Cursed. Attuning it to you curses you until you are targeted by the Remove Curve spell or similar magic. Removing the Ring fails to end the curse on you. Roll a d20 each time that you take damage while wearing this ring. On a roll of a 1, you must pass a DC 12 Wisdom Saving Throw or fall into a magical sleep for 1 minute. You wake up either at the end of the duration, if you take damage, or if someone uses an action to wake you up. However, you become immune to magical sleep from sources other than this ring, such as the sleep spell. If you are already immune to magical sleep when you put this ring on, this curse has no effect on you.
This flask has a residue of a dark green color around the cap, and the flask itself seems to be breathing as the contents inside move around.
And that’s it for this set of items! Personally I like all three, but if I have to pick one to insert next into my games it would be the Shield of Sliding! It’s a bit of fun, could be used really well, or could backfire with a bad roll- risk and reward are what I like in my magic items after all!
Let us know what you think of these items, and how you would improve them or change them to fit into your campaign! Be sure to join in the discussion over on our Discord channel where we talk tabletop!
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