Greetings, cadet. My name is Andrew but you may also refer to me by my designated Imperial serial number (ok, it’s actually the username on all of my social media accounts): FRFC3S. First of all, I would like to thank Ready to Role for picking up my content and providing a platform for my content to reach even more readers and hopefully encourage some crossover between the different game universes promoted on this site. As a kid, I liked Star Wars, but my tabletop gaming experience started with Wizards of the Coast’s Pokemon and Decipher’s Young Jedi CCGs around 1998-1999. Shortly thereafter, during the Urza’s Block, I got into a little game called Magic: the Gathering. After a good bit of fumbling around, I played Type I (now called Vintage?) until I quit Magic after winning a Darksteel prerelease flight, selling all of my cards, and buying a car. Read More
Another Unearthed Arcana, another set of playtest rules to check out!
This time around we get a slew of new feats, each focused on one of the in-game skills. They each follow a standard formula- buff the base ability score and proficiency, and a passive feature or flavorful ability, be it a new action, bonus action, or access to spells.
I’m going to run the gamut of these, discussing their third point, and what I think about it as it would affect the game. Read More
If you had the choice between being yourself or being a dragon, chances are pretty good you’ll choose being a dragon.
This is exactly what Dragoon so wonderfully allows you to do, giving you the option of making yourself richer by decimating those humans who for some reason keep building up towns next to a dragon’s lair, or by fearing them into loyalty and paying you a tribute. As a matter of fact, when you’re a dragon, the only thing that can possibly be a pain to you is another dragon. Read More