One of the greatest things about roleplaying games is the diversity you can find in both the players and the characters. A human wizard standing alongside his dwarf cleric and elvish ranger compatriots. Cyborgs and aliens working together to investigate the hull of a destroyed ship in the middle of deep space.
But, there is something interesting about playing a homogeneous group in a game like D&D where you’re expected to be part of a diverse group. Let’s take dwarves for example. Usually, in my experience if someone plays a dwarf, they play a dwarf. They’re gruff, have a particular accent (however good or bad they try to do it), love mining, and love gold. People do of course play them differently, but you can usually count on at least part of that trope staying in there somewhere since it helps define the character compared to the others. Read More
So many things, no matter how great, are boring by themselves after a while. You might think that a Slaad is the best monster this side of the Monster Manual, but if you use it in a predictable way over and over again, you and your players will get bored.
Great things usually come in pairs in roleplaying games: orcs and goblins, zombies and skeletons, dungeons and dragons, the tarrasque and the twitch in your DM’s eye that says you really pushed them over the edge this time. Read More
First of all, if you haven’t already, head on over to Twitter where we are doing a dice giveaway!
This week, we’ll be talking briefly about Worlds, get hype for the upcoming Store Championships, and a possible spoiler of the next wave of Imperial ships. As usual, the remainder of the article will contain my Prep and Results over the past two weeks, including how I performed at the Star Wars 40th Anniversary Event.
Now that Unearthed Arcana is back on a monthly release schedule, we have more time to look into and play with the material before the next set is thrown at us. That said, May’s article is a handful of revisions of previous subclasses released through Unearthed Arcana, so we wanted to dive in right away.
While these are all revisions and could be compared with their original forms, I’m going to try and take a fresh look at each one, since balance with the game is of more importance to me than the relative tweaks from last time. Read More
This week, we’ll be talking briefly about Worlds, my recent experience with FFG customer service, the third set: Empire at War, and Store Championships. However, the beginning and bulk of this article will be spent on how I think a new player can get a head start. If you are reading this, and haven’t started playing yet, then this is the perfect time to get into this wildly popular game. Unlike with X-Wing, I am not a new Destiny player, having played since it debuted in late 2016.
How I think a new player can get a head start
Destiny is known as a collectible card game (CCG) or trading card game (TCG). I use both terms interchangeable. This means that there is a randomization element to acquiring the cards. You buy sealed, opaque packs and then open them up to see what you get. Having collected and traded for the past 5 months, here is some insight on how to start your collection the most efficient way possible:
Greetings, cadet. My name is Andrew but you may also refer to me by my designated Imperial serial number (ok, it’s actually the username on all of my social media accounts): FRFC3S. First of all, I would like to thank Ready to Role for picking up my content and providing a platform for my content to reach even more readers and hopefully encourage some crossover between the different game universes promoted on this site. As a kid, I liked Star Wars, but my tabletop gaming experience started with Wizards of the Coast’s Pokemon and Decipher’s Young Jedi CCGs around 1998-1999. Shortly thereafter, during the Urza’s Block, I got into a little game called Magic: the Gathering. After a good bit of fumbling around, I played Type I (now called Vintage?) until I quit Magic after winning a Darksteel prerelease flight, selling all of my cards, and buying a car. Read More
Another Unearthed Arcana, another set of playtest rules to check out!
This time around we get a slew of new feats, each focused on one of the in-game skills. They each follow a standard formula- buff the base ability score and proficiency, and a passive feature or flavorful ability, be it a new action, bonus action, or access to spells.
I’m going to run the gamut of these, discussing their third point, and what I think about it as it would affect the game. Read More