Category: 93/94

Knowledge Vault: Syphon Soul

In an Old School MTG 93/94 multiplayer game (Brawl or otherwise), resolving a Syphon Soul chips 10% off of each of your opponents’ life totals, with some life gain upside.  However, is that impactful enough to run maindeck?  Let’s Crack the Vault™ and find… Continue Reading “Knowledge Vault: Syphon Soul”

Persuasion Check: Five (5) reasons why you should play Old School MTG 93/94

I’ve been thinking about this for about a week or so, and when I woke up this morning, I decided that now was the time to write it.  Here are five reasons why I play Old School MTG 93/94 (and why you should, too!)

Knowledge Vault: Plague Rats (in Alpha 40)

The fledgling Alpha 40 format (minimum of forty cards and any number of the same named card) does not use the decisive rule which renders Plague Rats unplayable (“100.2a …A constructed deck may contain… no more than four of any card with a particular English name… Continue Reading “Knowledge Vault: Plague Rats (in Alpha 40)”

Knowledge Vault: Spinal Villain (and the EDH starter kit giveaway continues!)

Greven il-Vec had better watch his back, because there’s another Spinal Villain in town.  Now that I got all of my skeletal puns out of the way, let’s see why I think Spinal Villain might be a budget King Suleiman.  Unfortunately, due to a buyout around Amonkhet,… Continue Reading “Knowledge Vault: Spinal Villain (and the EDH starter kit giveaway continues!)”

Knowledge Vault: Hand of Justice (and the giveaway continues!)

In this week’s Knowledge Vault, we’re going to take a quick look at Hand of Justice.  Now, you may be asking yourself, what’s so great about a six cmc 2/6?  Even terrible cards like Abomination and frickin’ Moss Monster are more economical than that.  The answer… Continue Reading “Knowledge Vault: Hand of Justice (and the giveaway continues!)”

[Old School MTG Brawl] Building 93/94 Reanimator in a format with “Color Identity” (and a new giveaway!)

This week, instead of building a deck around a Commander, we build the Commander around the deck.  Reanimation has always been a strong Plan A.  Additionally, in a multiplayer format filled with board sweepers, a few deck slots devoted to reanimation is also a… Continue Reading “[Old School MTG Brawl] Building 93/94 Reanimator in a format with “Color Identity” (and a new giveaway!)”

Knowledge Vault: Immolation

This week, we discuss one of the least-appreciated burn spells in all of Old School MTG 93/94:  Immolation.  Now, Immolation may LOOK like an Enchant Creature/Aura, but it’s actually a Sorcery that deals two unpreventable damage.

Knowledge Vault: Bartel Runeaxe

Bartel Runeaxe may look like a cross between one of the aliens from the movie Signs and a grainy photo of Bigfoot, but he’s tough as nails.  In my article on Old School MTG 93/94 Commanders, Bartel barely missed the cut as the best… Continue Reading “Knowledge Vault: Bartel Runeaxe”

[Old School Brawl] Boris Devilboon takes his Zombies to Swamptown.

Recently, I went into some detail about building an Old School MTG 93/94 Grixis (R/B/U) Zombie deck on our Twitch.  Unfortunately, the Old School MTG 93/94 Zombies are more flavorful than they are plentiful.  Therefore, Zombie Tribal is more of a subtheme in Old… Continue Reading “[Old School Brawl] Boris Devilboon takes his Zombies to Swamptown.”

Knowledge Vault: …Knowledge Vault

Welcome to our new series of weekly blog articles, Knowledge Vault!  Every Friday, you can expect me to shed some light on lesser known 93/94 cards and/or interactions.  This week’s Knowledge Vault is on none other than, well, Knowledge Vault!