Every Friday, we crack into some lesser-known Old School 93/94 cards and interactions. This week, we are taking a look at the Bluest White Card in the format: Witch Hunter! Witch Hunter may inspire the Terror of Leatherface wearing a Pilgrim’s hat, but it more closely resembles Unsummon-on-a-stick.
The first important bit of text to note is that Witch Hunter can only be used to directly “ping” an opponent or Planeswalker, not their creatures. However, you’re probably not using a four-mana creature to take care of x/1s, so I guess it’s kind of cool that Witch Hunter is quasi-unblockable insofar as it damages your opponent while avoiding combat altogether.
More importantly, take note that Witch Hunter can only “bounce” an opponent’s creature. Therefore, you can’t use Witch Hunter as a way to abuse your own enter/exit-the-battlefield triggers. That certainly limits its uses, but repeatable removal is usually pretty good, especially in a singleton format like Brawl. Speaking of Brawl, Witch Hunter is pretty effective against two very good Commanders: Stangg and Hazezon Tamar. Bouncing the Stangg or Hazezon also triggers the removal of their respective tokens.
EXITING THE VAULT
Witch Hunter may be useful, but the flavor is way off. The only witches in the format, Cuombajj Witches, make short work of Witch Hunter.
Thanks for reading and please consider joining our Discord to continue the discussion! We also urge you to follow us on Twitter, YouTube, Instagram, and Patreon so that you don’t miss anything. At the very least, please take a moment to subscribe to our Twitch channel with your Amazon/Twitch Prime account and/or rate us 5 stars on Facebook. Those are two great ways to support our blog and they cost you absolutely nothing!
FlipSide Gaming. Enter the coupon code READYTOROLE at checkout for 10% off any order of $10 or more. Alternatively, enter READY40K for FREE SHIPPING on any order of $10 or more in Games Workshop products!