Persuasion Check: Unearthed Arcana – Revised Subclasses

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Now that Unearthed Arcana is back on a monthly release schedule, we have more time to look into and play with the material before the next set is thrown at us. That said, May’s article is a handful of revisions of previous subclasses released through Unearthed Arcana, so we wanted to dive in right away.

While these are all revisions and could be compared with their original forms, I’m going to try and take a fresh look at each one, since balance with the game is of more importance to me than the relative tweaks from last time. Read More

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Star Wars Monday: Destiny ep. 1

This week, we’ll be talking briefly about Worldsmy recent experience with FFG customer service, the third set: Empire at War, and Store Championships.  However, the beginning and bulk of this article will be spent on how I think a new player can get a head start.  If you are reading this, and haven’t started playing yet, then this is the perfect time to get into this wildly popular game.  Unlike with X-Wing, I am not a new Destiny player, having played since it debuted in late 2016.

How I think a new player can get a head start

Destiny is known as a collectible card game (CCG) or trading card game (TCG).  I use both terms interchangeable.  This means that there is a randomization element to acquiring the cards.  You buy sealed, opaque packs and then open them up to see what you get. Having collected and traded for the past 5 months, here is some insight on how to start your collection the most efficient way possible:

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Persuasion Check: Unearthed Arcana – Feats for Races

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Unearthed Arcana strikes back with even more feats this week, this time focusing on races rather than skills. Unlike the Feats for Skills, these don’t follow a single formula and allow for more variety. How do these stack up to the last batch? Keep reading to find out! Read More

Ready Review: Folklore & Basilisk!

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With so many new, robust systems coming out, it’s easy to overlook some of the smaller, indie releases that have come out over time. Today, I take you back to early 2013 and the release of a rules-lite RPG named Folklore, by Seth Zaloudek. Read More

Star Wars Monday: X-Wing ep. 1

Introduction

Greetings, cadet.  My name is Andrew but you may also refer to me by my designated Imperial serial number (ok, it’s actually the username on all of my social media accounts): FRFC3S.  First of all, I would like to thank Ready to Role for picking up my content and providing a platform for my content to reach even more readers and hopefully encourage some crossover between the different game universes promoted on this site.  As a kid, I liked Star Wars, but my tabletop gaming experience started with Wizards of the Coast’s Pokemon and Decipher’s Young Jedi CCGs around 1998-1999.  Shortly thereafter, during the Urza’s Block, I got into a little game called Magic: the Gathering.  After a good bit of fumbling around, I played Type I (now called Vintage?) until I quit Magic after winning a Darksteel prerelease flight, selling all of my cards, and buying a car.  Read More

Persuasion Check: Unearthed Arcana – Feats for Skills

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Another Unearthed Arcana, another set of playtest rules to check out!

This time around we get a slew of new feats, each focused on one of the in-game skills. They each follow a standard formula- buff the base ability score and proficiency, and a passive feature or flavorful ability, be it a new action, bonus action, or access to spells.

I’m going to run the gamut of these, discussing their third point, and what I think about it as it would affect the game. Read More

Creating Your Own Homebrew Pantheon – Part 1

This is the first installment in a five part series where I take you through my process of creating your own pantheon, from the beginning steps here in part one, to a deeper dive about your deities in part three, and finally a finished example of my Syvega Pantheon in part five.

Part One | Part Two | Part Three | Part Four | Part Five


There is nothing more satisfying than running a game in a world you created yourself. Your cities, your cultures, your continents- your everything! Making a homebrew campaign is a lot like writing a screenplay, and running the sessions is like watching actors without a script find their way through the scenes. Read More