This week, we’ll be talking briefly about the recent Rules Changes, Product Availability, World Championships, National Championships, The Road to Store Championships, and my Recent Experience with FFG Customer Service.
We’re also announcing another GIVEAWAY. Like us on Facebook, Follow us on Twitter, Subscribe to us on YouTube, and/or share the original Facebook post for a chance to win a full set of the Spirit of Rebellion prerelease promos. The more things you do, the more chances you will have to win! We will draw one lucky winner on June 5th. Sorry, continental U.S. only this time.
One of the greatest things about roleplaying games is the diversity you can find in both the players and the characters. A human wizard standing alongside his dwarf cleric and elvish ranger compatriots. Cyborgs and aliens working together to investigate the hull of a destroyed ship in the middle of deep space.
But, there is something interesting about playing a homogeneous group in a game like D&D where you’re expected to be part of a diverse group. Let’s take dwarves for example. Usually, in my experience if someone plays a dwarf, they play a dwarf. They’re gruff, have a particular accent (however good or bad they try to do it), love mining, and love gold. People do of course play them differently, but you can usually count on at least part of that trope staying in there somewhere since it helps define the character compared to the others. Read More
So many things, no matter how great, are boring by themselves after a while. You might think that a Slaad is the best monster this side of the Monster Manual, but if you use it in a predictable way over and over again, you and your players will get bored.
Great things usually come in pairs in roleplaying games: orcs and goblins, zombies and skeletons, dungeons and dragons, the tarrasque and the twitch in your DM’s eye that says you really pushed them over the edge this time. Read More
First of all, if you haven’t already, head on over to Twitter where we are doing a dice giveaway!
This week, we’ll be talking briefly about Worlds, get hype for the upcoming Store Championships, and a possible spoiler of the next wave of Imperial ships. As usual, the remainder of the article will contain my Prep and Results over the past two weeks, including how I performed at the Star Wars 40th Anniversary Event.
Now that Unearthed Arcana is back on a monthly release schedule, we have more time to look into and play with the material before the next set is thrown at us. That said, May’s article is a handful of revisions of previous subclasses released through Unearthed Arcana, so we wanted to dive in right away.
While these are all revisions and could be compared with their original forms, I’m going to try and take a fresh look at each one, since balance with the game is of more importance to me than the relative tweaks from last time. Read More
This week, we’ll be talking briefly about Worlds, my recent experience with FFG customer service, the third set: Empire at War, and Store Championships. However, the beginning and bulk of this article will be spent on how I think a new player can get a head start. If you are reading this, and haven’t started playing yet, then this is the perfect time to get into this wildly popular game. Unlike with X-Wing, I am not a new Destiny player, having played since it debuted in late 2016.
How I think a new player can get a head start
Destiny is known as a collectible card game (CCG) or trading card game (TCG). I use both terms interchangeable. This means that there is a randomization element to acquiring the cards. You buy sealed, opaque packs and then open them up to see what you get. Having collected and traded for the past 5 months, here is some insight on how to start your collection the most efficient way possible: